TYPED BY THE TWINS OF TRILOGY T I M E ~~~~~~~~~~ PLAYING TIME In the game TIME you have complete control over the movements and actions of your character. Figure 1 shows a typical screen from the game, and the functions of the icons on the lower part of this screen are described below. In order to access any particular icon, move your mouse pointer over that icon and click on either mouse button. The middle row of icons determines the movement of your character in the game. Clicking on any of the four directions - either facing into or out of the screen, or facing left or right. The two icons to the right of the centre will move your character at increasing speeds to the left. The lowest row of icons represent all of the other actions which you can perform in the game: One icon is an EYE which opens when you pass an object of interest. When the eye opens, you can stop and examine the object simply by clicking on the EYE. There may be more than one object in each location. Extra objects can be examined in turn by clicking repeatedly on the EYE. If the objects you are examining is a computer, then clicking on the EYE icon logs you onto the computer. There are computers in most satellite locations. The second icon is the DROP icon which allows you to drop an object. You can select which object to drop by clicking on the relevant monitor screen in order to highlight it, and then click on the DROP icon. The third icon is the TAKE icon which allows you to take any object you are examining, so long as it is movable. Just click on the TAKE icon when the objects is being examined and you will be able to take it. The object will then be displayed on one of the four monitors at the top of your console. Because you may carry only four objects at once, there are only four monitor screens. The fourth icon is the TALK icon. If you wish to have a conversation with someone, then approach them and click on the TALK icon. If they wish to speak to you then they will do so, otherwise they might just smile or frown at you. If you wish to read through any speech faster than it appears on the screen, then click on the mouse button (so long as the mouse pointer is not pointing at any icon) to bring up the next piece of conversation. The fifth icon is a special purpose icon which relates to particular objects. To give a simple example, if you select a food pill that you are carrying then the icon will be highlighted. If you now click on the icon you will eat the food pill. A more complex example occurs if you select, say, a hammer. The icon will not be activated until you examine (using the EYE icon) some other object which you can hit with the hammer. Unless the icon is highlighted it cannot be used. The sixth icon is the GIVE icon, which allows you to offer any of the objects you are carrying to another person. Highlight the object you wish to give and then approach the person you wish to give it to. You may only give them an object after you have engaged them in a conversation with the TALK icon. Much of your time will be spent travelling about the HISTORISAT, which is a satellite in goecentric orbit around the earth. The design of 21st century satellites still puts space at a premium. This means that certain parts of the satellite are connected via a 'multi-door' system, which provides a multiple connection to other parts of the ship. These multi-doors are clearly marked by a sign with three horizontal bars near the relevant exits. By clicking on the DOOR icon, you can alter the destination of a multi-door. On the HISTORISAT you will locate some time machines which will allow you to travel back in time. When you are time-travelling, the DOOR icon becomes a RECALL icon which will return you immediately to the space station. Unless you are mortally injured this will be your only method of return. TECHNICAL NOTES A) COMPUTERS: The Historisat is equipped with the latest Neuro Token- Ring Computer System. This means that you need only look at a terminal (using the EYE icon in order to log on. There are clearly displayed neuro-computers in most locatios. The user interface is meu driven, and their operation is self-explanatory. You will find that computers in different functions. However, all computers give you the facility to LOAD and SAVE your game position. You can EXIT from the game only by using a computer terminnal. B) TIME MACHINES: It may surprise soem readers that time travel will be mere formality by the year 2047. It took exactly 100 years from the publication of Einstein's General Theory of Relativity to discover the 'grainy' nature of past light cones. In simple terms this means that the time traveller may only go to certain node points in the future or the past. This severely limits the number of potential dates which may be targeted. It also means that every machine needs to be tuned very carefully to a particular date. One final and important restriction is that the time traveller may not carry any items on the journey. As always, the best method of discovery of these principles is to practice..... The End ----- AGAIN ANOTHER 100% POWER-TYPING ---- --- DONE BY THE TWINS OF TRILOGY --- -- IN DECEMBER --